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This brings me to the first item on my list: Myth #1: There is no money to be made on XBLIG. I think this idea sort of stabs at the hearts of people interested in “Indie” game development, where there is a romantic idea that the population is starving for a particular type of game. The reality (possibly a sad one based on your particular perspective) is that the titles that the general population enjoy are usually not the ones that the critics appreciate. As a result they tend to gravitate towards people and stories that validate their perspective. I think this upsets a lot of people that have a more idealistic idea of how a marketplace should work and what titles should be successful. Reviews and media coverage make almost no impact. XBLIG is a very effective marketplace, where customer sales and game interest almost completely drive the success of a title on the system. It seems to me that for a long time people have been gunning for XBLIG to fail for some reason. I thought I would take some time to dispel some of the most common misconceptions about the system. After reading many of these articles, I am very surprised that the authors don’t seek information from some of the more successful developers on the system. They seem to skew coverage directed at developers that have not been successful, painting a dismal picture of XBLIG. The media seems to do a lot of disproportional coverage of XBLIG. At one point we held 5 slots in the top 20 best selling games. Almost every game I have made has grossed at least a 5 figure return (even our first title “Avatar Avenue”). In general, almost all of my games have either been #1 bestselling titles or at least top 5. My games CastleMiner and CastleMiner Z have broke records, holding the top selling slots for about a year, and have become the highest grossing franchise on XBLIG at over 1.5M units sold. If you take a look at all time top selling Xbox Live Indie Games you will notice 5 of my games in the top 30 3 in the top 10. If you are not familiar with us, here is our list of titles:
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We are also arguably the most successful developer on the system. DigitalDNA Games is a company that has been making Xbox Live Indie Games exclusively for years now.
CASTLEMINER Z VIDEOS FULL
I am the owner of DigitalDNA Games and I am an ex-pro game developer that now has become a full time Indie game developer. It's not as good as laser weapons but with 60 bloodstone you can make yourself a bloodstone LMG.Hi my name is Thomas Steinke. Introduced in the 1.6 update, it can hold 100 bullets in one magazine. Range, Firepower, and Stock Durability is Maxed out when upgraded, but it's not as good as laser weapons. It is crafted from 50 Bloodstone and 6 diamonds. The Assault Rifle is a high powered and fully automatic weapon. Firepower and Stock Durability is Maxed out when Upgraded It is crafted from 20 Bloodstone and 3 Diamond. The Shotgun is a short ranged gun with high damage up close, but set off by a slow reload time. Firepower, Range and Stock Durability is Maxed out once Fully Upgraded. Semi-automatic with high recoil, but has extreme power. When Upgraded it's Stock Durability and Firepower is Maxed out (Range is Unaffected)Ī very good long range weapon. The Sub Machine Gun has a high-rate of fire but with poor accuracy and damage, and is crafted from 20 Bloodstone and 2 Diamond. It is crafted from 10 wood and 5 copper. It's Damage, Range and Stock Durability is maxed out for the Pistol once upgraded. The Pistol is a basic semi-automatic gun, best used around 0-95 distance. Damage, Hit rate and Durability is Maxed out when upgraded to Bloodstone It has the best durability of all the knives.